There are three base types of spells: standard, over time or a combination. To get the % multiply that decimal by 100.ĭifferent types of spells have their damage and healing bonuses calculated differently. The calculations below end in a decimal result that should be less than 1. If you had two items that each give +20 Nature damage, one that gives +10 damage/healing, and one that gives +10 healing, your healing spells would have an advertised benefit of 20 and your nature-damage spells would have an advertised benefit of 30, and all your other damage spells would have an advertised benefit of 10. To determine how much +Healing, +Damage/Healing and +Damage you have, simply add together the totals from each item: these bonuses stack additively. In actuality, each spell gets a fixed bonus that is determined by the spell type, casting time, target and/or way the spell is applied. "Increases Fire damage done by spells and effects by up to 42."The common misconception surrounding these bonuses is that the item grants a random bonus between 1 and 42 for each spell cast. "Increases damage and healing done by spells and effects by up to 42." "Increases healing done by spells and effects by up to 42." You may have seen items or effects with bonuses like the following: (The following has been converted from an old wiki page.)
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